Timely and relevant work focusing on the reconstruction of ancient towns for tourism and local development
This book explores the concept that, rather than merely being inherited and preserved, heritage is also something that can be created. It provides a theoretical framework for conceptualising heritage creation in tourism and offers insights into the distinction between heritage creation and simulation.
There are three main areas examined in the book: the convergence of heritage and theme parks, and how practitioners have embraced theme parks as an operating form of heritage practices; the phenomenon of newly-constructed ancient towns in China which are intended to revitalise traditional Chinese culture and activate heritage in themed environments; and a focus on Gubei Water Town, showcasing the heritage-creating process.
Although the empirical case is located in China, the theoretical framework moves beyond the specific context and functions as a conceptual toolkit that allows readers to understand similar processes elsewhere.